![]() ![]() It's a whole bunch of tools, all these weird ideas we've had that all interlink, and then it's, 'what do you make of it?'"Īfter 45 minutes of fooling around in Just Cause 3, the new instalment in Avalanche's boisterous open world series that's being built over in its New York studio, Lesterlin's point comes back to me again and again. That's where I think it sits, off on its own. Just Cause has that joyfulness of being 12, and that's something only games can give you. People are big, cars are big, the sky is big and everything is new. "I always imagined when I was 12 years old - I tell this story a lot - when you're 12 you're smart enough to understand adults, but you're smaller than them. Just Cause is something a little bit different from that, though. "That's great - I love playing open world games. "A lot of people are using the open world as a big level and putting their single player experience through it," says Just Cause 3's director Roland Lesterlin as we huddle in the warmth of Avalanche's Stockholm offices away from the lashing cold of a January snowstorm.
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